Casual Idle RPG · Concept Pitch
Genre: Idle RPG
Platform: Mobile
Visual style: Stylized 3D
Status: Concept
The Pitch
Idle Cooking Club (working title) is a casual mobile Idle RPG in which the player becomes the head chef of a small but wildly popular restaurant.
The player constantly develops their chef — improving mastery, learning new skills and ways to serve guests, unlocking new recipes and tools — to keep up with the ever-growing demands of visitors. The end goal: upgrade and customize the restaurant until it tops the global restaurant rankings.
Idle Cooking Club = Idle RPG progression + auto-chef restaurant sim + boss showdowns + deep customization
Progression & dynamics inspired by Idle Berserker and Legend of Slime · visual style inspired by Overcooked.
Gameplay
Cook, serve, repeat
The chef works the kitchen and cooks dishes automatically — no tapping required — each with its own animation before it lands on a table. Guests keep streaming in and grab free seats; with none open, they wait or leave with an annoyed emoji. Once seated, a guest shows a satiety bar (think HP) and eats until full, then pops off the table with a random animation and a burst of soft currency.
Boss visitors
Clear enough waves and you can admit a special guest — a boss with a huge satiety bar that acts as a soft progression gate. Planned bosses include a sumo wrestler, King Kong, a pro wrestler, a restaurant critic and more. Fill the bar before time runs out for boosted rewards (currency, resources and access to new activities); miss it and normal play simply resumes. Bosses can be re-summoned once ready.
Rising tempo · As you progress the pace ramps up: more guests arrive faster and grow more varied, the chef cooks harder, dishes plate with minimal delay, and more visitors burst with currency — a tight positive-feedback loop that rewards every stat upgrade and restaurant customization.
Key Features
Auto-Cooking Chef
A hands-off head chef plates a growing menu, each dish with a unique animation.
Hungry Guests
Visitors fill tables, eat down a satiety bar and pay out on the way out.
Boss Showdowns
Timed special guests gate progression and drop premium rewards.
Chef Stats & Gear
Upgrade quality and cooking speed; gear customizes the chef and boosts stats.
Active & Passive Skills
On-demand abilities plus permanent perks — including a charged "Chef's Rage".
Restaurant Customization
Spend resources to upgrade and personalize the venue toward the global top.
Challenges
Festive Day, VIP Guest and Restaurant Contest events drop special resources.
Franchises
Form or join a clan and compete in weekly franchise challenges for big prizes.
The Core Loop
1.
Cook
The player-chef prepares a variety of dishes for guests across different activities.
- Time + Dishes served
2.
Earn
Guests eat the prepared dishes and pay out a steady stream of resources.
- Money + Stars + Medals + XP
3.
Upgrade
Resources are reinvested into the chef and the restaurant — then the loop tightens.
- Stats + Skills + Mastery + Items + Recipes
Activities: Regular Day, Festive Day, VIP Guest Visit, Restaurant Contest
Game Meta
Chef Stats
Boosting the chef's stats raises dish quality and cooking speed across the board.
Gear & Items
Visually customize the chef and significantly improve base stats; level them by collecting duplicates, then enhance for special effects.
Active Skills · Chef's Rage
Special abilities fired manually or automatically, with unique FX. "Chef's Rage" charges with every fed guest and, once unleashed, greatly boosts cooking speed and mastery.
Passive Skills
Permanent upgrades and perks that trigger when specific conditions are met.
Design & Monetization
Hard Currency
- Buy upgrades & access
- Chef skins
- Chef item sets
- Activity access bundles
Game & Event Pass
- GamePass: rewards for global milestones
- EventPass: time-limited events (LiveOps)
- Requires regular play
Rewarded Ads
- Temporary stat & income boosts
- Activity access
- Extra offline income
Monetization is anchored to the player progression channel. Peaks in the curve mark rising difficulty — moments when the player feels their restaurant is too weak. Dips arrive each time the player upgrades. Early peaks are cleared with ordinary upgrades, giving a satisfying sense of overcoming the climb; later peaks demand special resources that drop from challenges (Festive Day, VIP Guest, Restaurant Contest).
70% In-app purchases
30% Ad views
Status
Concept pitch · Idle Cooking Club is an internal R&D concept — fully designed as a pitch, not yet produced. The art, copy and core/meta systems shown here are drawn from the original design deck and reworked in English for this showcase.